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You can really mess up your opponent's strategy by dumping a huge load of counter-gems on his screen, so remember to be really vindictive in two player mode. And if you place your ordinary gems together in a rectangular shape, they join together to form a big super-gem, which creates more counter-gems when you destroy it. Until then, you can only destroy them by blowing up a gem next to them. These gems count down each time you drop a gem, from five down till one, at which point they become ordinary gems. Each gem you dispose of appears in your opponent's box in the form of a counter-gem. But this is supposed to be a fight, so there's another angle. You lose if your screen fills up, so you've got to keep nuking those gems faster than your opponent. It sounds complicated, but it's pretty easy to pick up once you see it on screen. You can get a kind of chain reaction going.
SUPER STREET FIGHTER 2 PC PLUS
Plus, any gems of the same colour next to that gem will disappear too, plus any next to that, and so on. Soon, a crash gem will come along, which is a circular gem - drop the crash gem onto any gem of the same colour, and that gem will disappear. You can rotate the gems, and move them left to right, till they hit the bottom of the screen. As soon as the announcer yells 'Fight!', pairs of gems start falling down from the top of the screen. In the middle of the screen are the two fighters, set against the background of the character you're facing, pretty much like Street Fighter 2. The way the game works is that there are two boxes on either side of the screen, one for you and one for the character you're fighting. And so all the characters in Puzzle Fighter are drawn in this style, which gives the game a very cutesy feel. To create a Super Deformed Character, you take any character, from an animation or a game, increase the size of their head, and shorten their body. Why? Well, one of the things that are popular in Japan are Super Deformed Characters. There are eight ordinary fighters and three hidden fighters to choose from, including Ken, Ryu, Chun-Li, Morrigan and Akuma. Apparently their brains haven't been turned to jelly by blows to the head administered during the Street Fighter games - perhaps they're genetically engineered to have thick skulls or something. The idea behind it is that the fighters are battling for supremacy, but instead of just kicking seven bells out of each other, they're using their brains. Created by Capcom, it features the Street Fighter and Dark Stalkers fighters in a highly addictive gem-dropping puzzle fest. Super Puzzle Fighter II Turbo is endowed with a healthy dose of Japanese weirdness, and it's all the better for it. Yep, weird is good - I'd rather have 'Attack of the Giant Carrot' than some of the blatantly copied crap that's currently floating around the US + UK industries. I mean, what do they put in the water over there? Because whatever it is, it should be force-fed to the staff of all those game companies that keep churning out Command and Conquer clones. You have to remember, this is the country that came up with Tagamotchi, a bleeping maniacal pet-on-a-keyring, all those Godzilla vs the Fifty Foot Moth Bloke movies, and much much more. there are a veritable mountain of weird games that never see the light of day over here that, if I didn't know better, I'd swear had been written under the influence of some mad mind-altering drug. But that's only the stuff that gets released over here. there's also Parodius, a truly bizarre shoot-em-up, in which you have to deal with such hazards as flying pink penguins, giant cat-headed ships, and even gigantic belly dancers. I'm not just talking about Super Mario World. Quite a few games reviewers have said that French games are weird, and while this may be true to some extent, for true weirdness you have to look to the Japanese games industry.
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